![]() ![]() ![]() ![]() Intro Isaac and his mother lived alone in a small house on a hill. Players control Isaac or one of eleven other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. The game's title and plot are inspired by the Biblical story of the w:Binding of Isaac. The Binding of Isaac is an indie roguelike video game designed by w:Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows the game was later ported for OS X, and Linux operating systems.
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